Boris FX Continuum Plug-ins for Cyberlink is a Shareware software in the category Miscellaneous developed by Boris FX, Inc. It was checked for updates 534 times by the users of our client application UpdateStar during the last month. The latest version of Boris FX Continuum Plug-ins for Cyberlink is 11, released on. Download new Boris FX Continuum Complete 11.0.3 for Windows and MacOS x64 A plug-in collection for Adobe, Apple, Avid and OFX host applications, Continuum features range from Image Restoration, to Extruded Text, titling and 3D Objects, to Chromakey and Compositing, Particles, and Image Stabilization. Boris Continuum Complete 11 Free Download Latest Version for Windows. It is full offline installer standalone setup of Boris Continuum Complete 11 Crack for 32/64. Boris Continuum Complete 11 Overview Continuum is the VFX toolset that helped Ezra Edelman’s O.J.: Made in America win the Academy Award. A plug-in collection.
The Boris FX Continuum 11 Transitions Unit is a collection of over 35 auto-animating single-track transition filters. These filters use an on-screen animation graph for ease-in and ease-out settings, so you can adjust them without having to deal with keyframes. Some of the filters also feature a built-in PixelChooser with integrated Mocha planar tracking that allows for greater control over which areas of the image the filter should affect.
The Transitions Unit is a multi-host plug-in compatible with Adobe, Avid, Resolve, Vegas Pro, and Nuke. It can be used in all host applications at the same time as long as they are on the same computer.
Key Features
- Built-in presets
- On-screen control widgets
- FX browser (not supported in Apple hosts)
- PixelChooser matte and masking system with integrated Mocha planar tracking for select filters
- Hardware acceleration (OpenGL/OpenCL) for select filters
- Multi-processor (SMP) and multi-core (CMP) support
- Beat Reactor for audio-generated VFX
- Support for Adobe host native mask shapes
Light Leaks Dissolve
Light Leaks Dissolve creates a stylized pattern of bright lighting elements overlaid on the source footage, which automatically animates in intensity as your transition progresses to obscure the underlying dissolve between clips. The lighting elements simulate the look of light leaking through the gaps in a camera and partially exposing the film/sensor. Light Leaks Dissolve builds its pattern of leaks by layering up to four separate leak generators on top of each other with additional controls over the scaling, intensity, and apply mode of the combined leak elements.
Blobs Wipe
Blobs Wipe transitions between two layers by animating an evolving, random blobby pattern of transparency which progressively reveals the underlying layer as the size of the transparent regions increases.
Burnt Film
Burnt Film simulates the look of holes burning through a layer of film to reveal another image. This filter provides control over the appearance of the burned edges and the burn rate, and allows you to use a custom alpha matte to set the shape of the burn holes.
Checker Wipe
Checker Wipe transitions between two layers by animating a checkerboard pattern of transparency which progressively reveals the underlying layer as the thickness of the transparent regions increases.
Composite Dissolve
The Composite Dissolve filter creates unique variations on standard dissolve transitions by using apply modes and levels/gamma controls to fine tune the look of the dissolve midpoint. Leveraging the range of looks offered by the apply modes, this transition can generate many new looks that still maintain the basic feel of a classic dissolve transition. It can be used in subtle ways such as employing the Hard Light, Soft Light, or Overlay modes to boost color intensity during the dissolve midpoint, which avoids the washed-out colors that can characterize a classic dissolve. Modes such as Multiply, Screen, and Add can generate interesting glow-like dissolves and hybrids between classic dissolves and dip to black/white transitions. Composite Dissolve offers the unique ability to select two different apply modes and control the blend amount between them for maximum control over the final look.
Criss-Cross Wipe
Criss-Cross Wipe combines two independent Multi-Stripe filters to make wipes in a variety of patterns. At the default value, this wipe appears similar to a Grid wipe.
Cross Glitch
Cross Glitch is an auto-animating transition effect for simulating some of the kinds of errors and artifacts that can be apparent during digital video playback. It is useful as a style element on video or titles to create a sense of energy and movement. It makes use of auto-animation so it requires little or no keyframing. Cross Glitch allows a single glitch to last for more than one frame with control over how that glitch grows and fades over its lifetime, thus allowing more dynamic and realistic glitch behavior that can be achieved with glitches that last only a single frame. A special Curves preview mode allows visualizing the relative locations of the glitches over time.
Cross Melt
Cross Melt uses a combination of auto-animating displacement, blur, and lighting effects that post-process an underlying dissolve to create a stylized melting or dream-like look as the transition progresses.
Cross Zoom
Cross Zoom is an auto-animating transition which uses a zoom in / zoom out motion to create a dynamic look when moving from one image to another.
Damaged TV Dissolve
Damaged TV Dissolve filter is an effect which simulates a weak or distorted video signal on a CRT television monitor for use as a transitional element between two images.
Fast Film Glow Dissolve
Fast Film Glow Dissolve is a 100% GPU-accelerated filter that creates a glow animation that automatically animates as your transition progresses to obscure the underlying dissolve between clips.
Flutter Cut
Flutter Cut produces a jumpy transition that cuts between the incoming and outgoing clips, with optional insertion of effects, colored frames, and alternate layers. The filter is always self-animating with no need to set keyframes. It renders a sequence of clips that by default alternates between the incoming and outgoing clips in a pattern determined by the Outgoing Clip Settings and Incoming Clip Settings groups. The controls in the Colors group allow you to add a pattern of colors or alternate layers to the output sequence. The effect controls at the bottom let you add a couple of simple effects to selected clips in the output sequence. The Flutter Cut effect produces (by design) a chaotic and rapidly changing output.
Grid Wipe
Grid Wipe uses a cross-hatched pattern which expands from a center point to progressively wipe the image off the screen.
Lens Blur Dissolve
Lens Blur Dissolve is a 100% GPU accelerated replacement to the original BCC Lens Transition filter. Lens Blur Dissolve uses OpenCL to deliver greatly increased render performance with a streamlined interface. It applies a lens blur defocus/rack focus-style effect to the specular highlights of the outgoing and incoming image clips causing the highlights to take on the shape of a simulated lens diaphragm. This filter includes a pop-up that can be used to match different looks that can be achieved in the physical world based on the lens aperture setting.
Lens Distortion Wipe
Lens Distortion Wipe creates a transition between two layers where one layer is distorted as if viewed through a lens of changing size.
Lens Flare Dissolve
Lens Flare Dissolve creates a flare animation that automatically animates as your transition progresses to obscure the dissolve between clips. It includes a full set of lens flare 3D parameter options to allow maximum customization for the look of the dissolve.
Lens Flare Round
Lens Flare Round is a dissolve-style transition which creates a flare animation that automatically animates as your transition progresses to obscure the dissolve between clips. It offers a simplified subset of the full lens flare parameter set, oriented towards making softer-looking elements.
Lens Flare Spiked
Lens Flare Spiked is a dissolve-style transition that creates a flare animation which automatically animates as your transition progresses to obscure the dissolve between clips. It offers a simplified subset of the full lens flare parameter set, oriented towards making a more star-shaped and spiked appearance.
Lens Flash
Lens Flash creates a flare animation that automatically animates as your transition progresses to obscure the dissolve between clips. It offers a simplified subset of the full lens flare parameter set, oriented towards making a large bright flash as the transition progresses.
Blur Dissolve
Blur Dissolve creates a blur animation that automatically animates as your transition progresses to obscure the dissolve between clips.
Light Wipe
Light Wipe uses a light source emanating from the edges of an expanding geometric shape to wipe away the layer. The generated light can be based on either a solid color or can be sampled from the source image to create more pronounced ray-like elements.
Linear Wipe
Linear Wipe is similar to a standard horizontal wipe, however, it offers a variety of parameters for you to customize.
Multi Stretch Wipe
Multi Stretch Wipe is a radial wipe with three additional stretch controls named Taffy Stretch. The Taffy Stretch parameters create interesting distortions without significantly impacting render times.
Multi Stripe Wipe
Multi Stripe Wipe is a similar to a Horizontal or Vertical Blind wipe. It offers extensive controls to randomize the stripes parameters.
Radial Wipe
Radial Wipe produces a radial wipe transition, and contains many controls for unlimited creativity, including Influence controls and preset edge patterns. At the default value, this wipe is similar to a Circle wipe.
Rays Dissolve
The Rays Dissolve filter creates a stylized volumetric lighting effect that automatically animates as your transition progresses to obscure the underlying dissolve between clips.
Rectangular Wipe
Rectangular Wipe produces rectangular wipes. At the default value, this wipe is similar to a Box wipe.
Ribbon Wipe
Ribbon Wipe transitions between two layers by animating parallel stripes or ribbons of transparency which progressively reveal the underlying layer as the thickness of the transparent stripes increases.
Rings Wipe
Rings Wipe creates a radial wipe effect made up of individual ring bands that expand outward from the center or inward from the edges.
Ripple Dissolve
Ripple Dissolve creates a rippling distortion similar to that generated by a raindrop or pebble falling onto a smooth pond. The distortion amount automatically animates as your transition progresses to obscure the underlying dissolve between clips.
Swish Pan
Swish Pan enables you to create fast camera pan style transitions between clips. It includes full manual override controls.
Textured Wipe
Textured Wipe creates a non-geometric wipe using the Influence layer and the Texture settings. By default, the Influence is generated from the luminance of the outgoing clip when you apply the wipe as a transition and by the filtered clip when you apply the wipe as a filter.
Tile Wipe
Tile Wipe creates a transition between two layers by dividing the footage into tiles and animating the scale and rotation of the individual tiles.
Tritone Dissolve
Tritone Dissolve creates a tint/tritone effect with optional levels/gamma adjustments that automatically animates up and down in intensity while the underlying dissolve progresses to complete the transition.
Twister
Twister transitions between images by simulating a tight twist in the image plane which animates along a chosen axis to progressively reveal the incoming layer on the newly exposed back side.
Vector Blur Dissolve
Vector Blur Dissolve creates a stylized vector blur that automatically animates as your transition progresses to obscure the dissolve between clips. A wide variety of looks ranging from wispy blurs to stylized painterly or melted blends can be achieved by varying the blur controls or by browsing through presets.
Vignette Wipe
Vignette Wipe transitions between two layers by animating a softened elliptical/rectangular opacity vignette which progressively reveals the underlying layer as the size of the vignette changes.
Water Waves Dissolve
Water Waves Dissolve creates a rippling water-like distortion that automatically animates as your transition progresses to obscure the underlying dissolve between clips.
Enjoy close to 500 advanced visual effects filters, thousands of presets, and advanced motion tracking with the Sapphire 11 + Continuum 11 + Mocha Pro 5 Bundle for OFX from Boris FX. All three applications are compatible with select OFX applications while Sapphire also works with Adobe After Effects and Premiere.
Boris FX Sapphire 11 for Adobe/OFX (with 1 Year of Upgrades & Support, Download)
Boris FX Sapphire 11 for Adobe/OFX features 200+ advanced and highly stylized effects, transitions, and looks and over 3000 presets for all aspects of your films and videos. It's compatible with Adobe After Effects and Premiere, and with DaVinci Resolve, Fusion, Nuke, Vegas Pro, Sony Catalyst, Baselight, ToonBoom Harmony, SAM Rio, EDIUS Pro, and Silhouette. It can be used in all host applications at the same time as long as they are on the same computer.
Combining everything from the individual Sapphire 11 Units, Sapphire 11 provides large collections of Adjust, Blur and Sharpen, Distort, Lighting, Render, Stylize, and Transitions filters. Many of these are considered must-haves in the film, TV, and commercial production industries, with the Lighting effects perhaps the most widely relied on.
The entire package is resolution-independent and can be used on footage in any format, including 8K and above. All effects also use full floating-point processing for improved image quality and full 32-bit HDR support.
Sapphire 11 also integrates the Academy Award-winning Mocha planar tracking and masking engine right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.
After Effects and Premiere support Sapphire's built-in, sophisticated Sapphire Builder, which allows you to create and save your own complex custom effects using a simple workflow. The Builder is a node-based effect compositor where you can create from scratch, stack and connect other effects/transitions, and control every aspect of an effect using extensive parameter sets and numerous on-screen widgets. The Builder is now filtered by common tasks, such as 'color-correction' and 'lighting,' rather than by effect name, for much easier browsing.
Sapphire 11 for Adobe/OFX with 1 Year of Upgrades & Support includes one year of upgrades to new releases of the software as well as phone/email technical support.
Note:1) Mocha tracking is only supported in the Studio version of DaVinci Resolve 14. 2) Although Autodesk Flame is one of the OFX applications that Sapphire 11 works with, it is not supported in the Adobe/OFX version. It is only compatible via the individual Sapphire 11 for Autodesk Flame version or in the Adobe/Avid/Flame/OFX version.
Mocha Planar Tracking & Masking
Sapphire 11 features the Mocha planar tracking and masking tool integrated right into the interface. You can now launch Mocha right from within most of the included effects and create and track a mask. Mocha offers multiple ways of applying masks, including simple isolation and full rotoscoping.
New Effects & Transitions
Sapphire 11 adds over 50 multi-effect presets and transitions created by professionals in the Effect Builder. These advanced presets are like totally new effects and you can drag-and-drop them onto a project or customize them as you like.
Performance Improvements & Effect Enhancements
With every major release of Sapphire, CPU and GPU benchmarks are scrutinized and an effort is made to increase overall speed and performance. Sapphire 11 also implements feedback-based enhancements to several classic Sapphire effects and transitions, such as the Swish3D transition preset.
Adjust
Monochrome
Generates a monochrome version of the source clip using adjustable weights for the red, green, and blue channels. This can simulate the use of a color filter applied to the lens of a black and white camera. For example, use more red weight to darken blue sky areas of the input. The weights are scaled so they sum to 1 before being used to reduce overall brightness changes when they are adjusted.
ClampChroma
Reduces the chrominance of the input clip if necessary so it is not above a specified maximum. This effect can be used to make broadcast-safe colors. It can also be used to scale the chrominance, clamp the luminance, or scale the luminance.
Tint
Tints the dark and light regions of the input clip towards given colors. The dark colors are tinted by the Tint Dark color, and the brighter colors are tinted by the Tint Lights color.
Threshold
Sets the color channels of the source clip to Full On or Full Off using a given softness and threshold. This can be used to increase the contrast of each color channel independently.
ShowBadColors
Identifies all pixels that fall outside a given color range, and flags them with the same color so they can be seen easily.
QuadTone
Performs an interpolation between four specified colors using the brightness of the source clip.
TriTone
Performs an interpolation between three specified colors using the brightness of the source clip.
Invert
Inverts the colors of the source clip, so black becomes white, and white becomes black. This can optionally also invert luma, chroma, RGB and alpha channels independently and do some basic color correction on the inverted result.
HueSatBright
Adjusts the hue, saturation, brightness, and/or offset of the input clip.
HotSpots
Generates a hotspot image containing areas of the source clip brighter than a given threshold. The colors of the hotspots should match the original source. This can be used for increasing contrast or finding the bright areas of a clip, but without changing the color saturation or hue of the result.
Gamma
Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently. From Gamma just causes the inverse effect of adjusting Gamma.
DuoTone
Performs an interpolation between two specified colors using the brightness of the source clip.
ChannelSwitcher
Reorders the RGBA channels of the source clip. Allows mapping any source channel into any output channel, with scaling and offset for each output channel.
RackDefocus
Simulate a real, defocused camera lens and preserve delicate highlights.
Beauty
Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions.
Blur
Produce a high-quality blur effect without sacrificing speed or interactivity.
ZBlur
Blurs areas of the source clip by different amounts using depth values from a ZBuffer input.
BlurMotion
Add realistic motion blur to any clip with full control over angle, size, direction, and complexity.
EdgeAwareBlur
Blur the fine textures of an image while preserving crisp, defined edges.
Deband
Smooth out a clip by removing banding artifacts and diffusing pixels across the banded areas.
Sharpen
Amplify edges and fine details in your footage to create crisp and defined edges.
GrainRemove
Smooths the source clip while retaining the edges.
Convolve
ZConvolve
Convolves areas of the source clip using a kernel which is made larger or smaller using depth values from a ZBuffer input.
ZDefocus
Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input.
SoftFocus
Combines a blurred version of the source with the original to give a soft focus effect.
Median
Applies a median filter to the source image, useful for cleaning up isolated spots and noise.
DefocusPrism
Defocuses the color channels of the source clip into rings of different widths.
BlurMoCurves
Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters. If these parameters are constant, no motion blur will occur.
BlurDirectional
Blurs the source clip in a given direction using a gaussian, triangle, or box filter. It can also blur each channel by different amounts.
BlurChroma
Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them. You can also scale the luma and chroma independently to enhance or remove either.
BlurChannels
Blurs each channel of the source clip by an arbitrary amount using a gaussian, triangle, or box filter.
Distort
Warp the source clip to generate optical glass-like effects.
Shake
Shake your video on the x, y, and z axis in three different styles: twitchy, jumpy, and standard.
WarpCornerPin
Performs a 3D perspective warp of the source image to align the corners with the four indicated points.
WarpPerspective
Transforms the source clip onto a 3D plane with perspective.
WarpChroma
Separate your footage into multi-colored bands and warp them by different amounts.
InfiniteZoom
Zoom into a repeating copy of an image to create looks such as endless hallways or downward spirals.
DistortChroma
Generate optical glass-like effects as if an image were viewed through a textured prism.
DistortRGB
Separate and warp the red, green, and blue color channels of an image.
ZBlur
Adjust the depth of field of 3D modeled objects and scenes without having to re-render from a 3D application.
WarpMagnify
Magnifies an elliptical region of the source to create a glass lens refraction effect.
WarpVortex
Twists the source clip into a vortex around a given center location.
WarpWaves
WarpWaves 2
Warps the source clip using two sets of overlapping wave patterns.
WarpFishEye
Expands the center of the source clip as if viewed through a fish-eye lens.
WarpPolar
DistortBlur
Blurs the source input clip in the direction of the gradient of the Lens input clip.
WarpRepeat
Transforms the source input multiple times and averages the results.
WarpPuff
WarpBubble
Warps the source clip by a smooth noise function. This can be used to create heat diffusion or under water types of effects.
Glow
Generate natural, organic light from the brighter areas of your video.
GlowDarks
Areas of the source clip darker than the given threshold are blurred and combined with the input clip to give a deep smoky look.
ZGlow
Glows areas of the source clip with varying widths depending on the depth values from a ZBuffer input.
EdgeRays
Generate high-quality beams of light that emit from the edges of objects within your video footage.
LensFlare
Generate photorealistic and stylized lens flares or build your own custom flare.
LightLeak
Render sheer, abstract patterns of color that simulate light leaking through gaps in a camera body.
Flashbulbs
Simulates lots of flashbulbs going off, like a stadium scene with many small flashes or celebrity red carpet with a few large flashes.
Rays
Generate high-quality beams of light that emit from the brightest parts of your footage.
Glare
Composite halos and glint rays into your video by detecting the brightest areas of the frame.
Glint
Generate star-shaped glimmers in brighter areas of your video.
EmbossDistort
Emboss or concave your video by using a custom relief map. Create large, bold, bumpy distortions or thin, glassy indentations.
EmbossGlass
Emboss or concave your video using a custom relief map while adding a vibrant chroma distortion.
EmbossShiny
Emboss or concave your video using a custom relief map while adding lighting effects to bring out highlights, reflections, and shadows.
SpotLight
Highlight a specific area of your footage with a range of harsh and soft spotlights.
BokehLights
Generates random, defocused lights that move around the screen.
GlowRings
Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold.
GlowRainbow
Generates rainbow-colored glows based on the distances from the edges of the source input.
GlowEdges
Creates glowing light from the edges of the source clip. This differs from the default Glow in that small or thin objects generate as much glow around their edges as large objects. Also, the glow colors are not affected by the colors of the source clip.
Streaks
Creates motion blurs in the bright areas of the source causing streaks between the From and To transformations. This can be used to create an extended film exposure effect or simulate soft beams of light.
GlowOrthicon
Darkens the source clip at areas that are brighter than the given threshold to give an 'orthicon' or 'dark glow' look.
GlowDist
Generates glows based on the distances from the edges of the source input. Any edges in the input image where the brightness crosses the given threshold value will generate an equally bright glow into the darker side of the edges.
GlintRainbow
Generates star-shaped, rainbow-colored glints at locations where the source clip is brighter than the threshold.
GlowNoise
Generates glowing light from areas of the source clip that are brighter than the given threshold. The glows are also attenuated by a solid noise texture to give them a noisy or grainy effect.
Aurora
Generates a two-colored swirl of light along a user-controlled spline reminiscent of the Northern Lights.
Caustics
Simulates the patterns created when light rays are reflected or refracted by a curved surface.
Grunge
Zap
Create photorealistic lighting with this versatile tool.
Luna
Create photorealistic renderings of the moon that feature accurate lunar cycles.
NightSky
Create accurate star-fields by inputting date, time, and location.
MuzzleFlash
Simulates the flash and smoke that is generated when a gun is fired.
TextureFlux
Create abstract textures of fluctuating liquid or cellular patterns.
TextureFolded
Create an abstract texture resembling folded cloth or liquid that can be animated.
TextureTiles
Create animated backgrounds and textures from geometric patterns.
Clouds
Generate a noise texture that recreates the look of clouds to enhance or replace skies.
Gradient
Quickly create a smooth color gradient, which can be combined with the background clip.
GradientMulti
Generate a quick and easy multiple color gradient.
GradientRadial
Generate a quick and easy circular color gradient.
Sparkles
TestureSpots
Creates a field of spots that can be distorted and animated. The warp speed parameter causes the spots to be distorted over time by a random warping pattern.
TextureMoire
Creates an abstract moire texture by adding together two patterns of concentric rings.
TextureNeurons
Creates an abstract texture resembling moving nerve cell tendrils.
TextureNoiseEmboss
Creates an abstract texture by applying a EmbossShiny effect to a procedurally-generated noise texture.
TextureNoisePaint
Creates an abstract texture by applying an AutoPaint effect to a procedurally-generated noise texture.
TexturePlasma
Creates an abstract texture resembling an electrical plasma effect.
TextureWeave
Creates an abstract texture resembling perpendicular woven strands.
Grid
Generates a grid of lines and combines it with a background clip.
TextureMicro
Generates a procedural texture that looks a bit like a surface of a rough object under an electron microscope.
Boris Fx Continuum 11 Free Download
TextureChromaSpiral
Creates an abstract texture by applying a WarpChroma effect to a procedurally-generated noise texture.
Shape
Draws a shape into the image. It provides a wide variety of shapes, including polygons, circles, stars, flower shapes, and swirled starfish shapes.
FilmEffect
Make your video footage look like it was shot on film with realistic film exposure and processing looks.
FilmDamage
Give your video a nostalgic archival film look by adding many different damage elements.
TVDamage
Give your video a retro television look by applying a variety of transmission issues.
DigitalDamage
Add a glitchy, digital transmission error look to your videos.
ScanLines
Add a scan line pattern to your video to create a retro TV look.
BleachBypass
Simulate a film processing technique in which silver is not removed from the negative.
StripSlide
Cut your video into strips that slide off the screen to reveal a background image.
RomanTile
Add a slate textured mosaic overlay of hexagons or squares to your footage.
Brush
Transform your video footage into a stylish hand-painted work of art.
MuzzleFlash
Accurately simulate the flash and smoke of a variety of different caliber guns.
VintageColor2Strip
Simulate the warm vintage two-strip film process from the 1920s.
VintageColor3Strip
Simulate the color 3-strip film process from 1935 through 1955.
Grain
Add colored or black and white grain to give your video a shot-on-film look.
EdgeDetect
Create looks like chalk outlines, cartoons, or even neon lights.
Vignette
Adjust the border areas of your video to create a vignette effect.
FlysEyeCircles
Breaks the image into circle shaped tiles and transforms the image within each shape to create a fly's eye view effect.
AutoPaint
Generates a 'paint-brushed' version of the source clip. Use the Frequency and Stroke Length parameters to adjust the density and shape of the brush strokes.
Kaleido
Reflects the source clip into a kaleidoscopic pattern of triangles, squares, diamonds, or octagonal shapes.
KaleidoPolar
Warps the source clip around in a disk shape and reflects radially as if viewed through a reflecting cylinder.
KaleidoRadial
Simulates a traditional 2 or 3-mirror kaleidoscope.
ZebrafyColor
Modulates the brightness of the source clip with sinusoids for each color channel to give a color striped effect.
Zebrafy
Modulates the brightness of the source clip with a sinusoid to give a black and white solarized look.
TileScramble
Breaks the image into rectangular tiles and shifts the image within each tile to create an effect like a wall of small randomly oriented mirrors reflecting the source image.
ScanLinesMono
Monochrome version of ScanLines. Creates a version of the source clip with a scan lines pattern resembling a black and white TV monitor.
PsykoStripes
Combines the source clip with a stripe pattern and then passes them through a colorization process.
PsykoBlobs
Combines the source clip with a field of 'blob' shapes and then passes them through a colorization process.
PseudoColor
Posterize
Generates a posterized version of the input by limiting the number of colors in the source, and replacing detailed texture and noise with solid colors.
Mosaic
JPEGDamage
Creates a version of the source input that is subjected to JPEG compression artifacts and errors.
HalfToneRings
Generates a duotone version of the source clip using a repeating pattern of concentric rings.
HalfToneColor
Generates a version of the source clip using a colored dot pattern.
HalfTone
Generates a halftone version of the source clip using a black and white pattern of dots.
GrainStatic
Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.
FlysEyeRect
Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
FlysEyeHex
Breaks the image into hexagon shaped tiles and transforms the image within each shape, to create a fly's eye view effect.
Etching
Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.
EmbossShiny
Embosses the source clip using the Bumps input as a relief map.
EmbossGlass
Embosses and warps the source image using the bumps input as a relief map and lens image.
EmbossDistort
Embosses and warps the source clip using the bumps input as a relief map and also distorts the result using the bumps as a 'lens' image.
EdgeColorize
Assigns different colors to the edges of the source clip depending on their direction.
DogVision
Generates a dual color-channel version of the input image, as might be perceived by the limited color vision system of dogs.
CartoonPaint
Auto-generates a version of the source clip with a cartoon paint-brushed look.
Cartoon
Generates a version of the source clip with a cartoon look.
BandPass
Generates an X-ray-like effect using a band-pass filter.
Solarize
Inverts the colors of the input clip that are brighter than the threshold value, to create a 'solarization' effect.
Sketch
Generates a version of the input with a hand drawn sketched look.
Crosshatch
Simulates a pen-sketch crosshatched look using overlapping strokes.
DissolveGlow
Transitions between two input clips using a bright glowing flash.
DissolveBlur
Transitions between two input clips while blurring each.
SwishPan
Transitions between two input clips by giving the appearance of a quick pan.
FilmRoll
Transitions between two clips by rolling one off screen vertically and rolling the other on.
DissolveShake
Transitions between two clips by applying a shaking motion along with a quick dissolve.
DissolveLensFlare
Transitions between two input clips using an animated lens flare.
StripSlideTransition
Transitions between two clips by breaking them into strips and sliding them off the screen one at a time to reveal the incoming clip.
TVChannelChange
Transitions between two input clips by simulating a channel change on an old television set.
WipeWedge
Performs a wipe transition between two input clips using a wedge shape.
WipeTiles
Performs a wipe transition between two input clips using a pattern of growing or shrinking hexagons, triangles, diamonds, or stars.
WipeStar
Performs a wipe transition between two input clips using a star shape.
WipeStripes
Performs a wipe transition between two input clips using a series of stripes.
WipeRings
Performs a wipe transition between two input clips using a pattern of concentric rings.
WipeRectangle
Performs a wipe transition between two input clips using a growing or shrinking rectangle.
WipePointalize
Transitions between two input clips by adding brush-like polygon shapes from one clip onto another in a semi-random order.
WipePlasma
Performs a wipe transition between two input clips using a plasma texture with moving tendrils.
WipePixelate
Transitions between two input clips by adding blocks of pixels of one clip onto another in a semi-random order.
WipeMoire
Performs a wipe transition between two input clips using a pattern of combined concentric rings.
WipeLine
Performs a simple line wipe transition between two input clips.
FlutterCut
Transitions between two clips by rapidly cutting back and forth between them, optionally inserting solid colored or inverted frames as well.
CardFlip
Transitions between two clips by sliding or spinning the outgoing clip to reveal the incoming clip behind it.
WipeFourWedges
Performs a wipe transition between two input clips using a pattern of four wedges merging into an 'X' shape.
WipeFlux
Performs a wipe transition between two input clips using a flux texture with mostly round cells.
WipeDoubleWedge
Performs a wipe transition between two input clips using two wedge shapes.
WipeDots
Performs a wipe transition between two input clips using a grid of growing or shrinking dots.
WipeDiffuse
Wipes between two input clips with a pixel-diffusion process performed within the transition area.
WipeClouds
Transitions from the first clip to the second using a moving cloud texture.
WipeClock
Performs a clock wipe transition between two input clips.
WipeChecker
Performs a wipe transition between two input clips using a grid of growing or shrinking checkers.
WipeCells
Performs a wipe transition between two input clips using a pattern of procedurally generated cellular shapes.
WipeBubble
Wipes between two input clips with a bubble-warp process performed within the transition area.
WipeBlobs
Performs a wipe transition between two input clips using a pattern of blobs generated by a noise function.
WipeWeave
Performs a wipe transition between two input clips using a texture resembling perpendicular woven strands.
Swish3D
Dissolves between two input clips while performing 3D moves on each.
DissolveZap
Transitions between two clips using animated lightning bolts.
DissolveWaves
Transitions between two input clips using a waves warping function.
DissolveVortex
Transitions between two input clips using a vortex warping function.
DissolveSpeckle
Transitions between two input clips using a speckled noise pattern.
DissolveStatic
Boris Fx Continuum 11 Download Pdf
Transitions between two input clips using random pixel static.
DissolveTiles
Transitions between two input clips while breaking each up into tiles and scrambling them.
DissolveStatic
Transitions between two input clips using random pixel static.
DissolveSpeckle
Transitions between two input clips using a speckled noise pattern.
DissolveRays
Transitions between two input clips using animated rays.
DissolvePuddle
Transitions between two input clips while warping by a circular pattern of waves.
DissolveLuma
Transitions between two input clips using a pattern derived from their luminance.
DissolveGlintRainbow
Transitions between two input clips using a bright glowing glint.
DissolveGlint
Transitions between two input clips using a bright glowing glint.
DissolveGlare
Transitions between two input clips using animated glares.
DissolveFlashblulbs
Simulates lots of flashbulbs going off while dissolving between two clips.
DissolveFilm
Transitions between two input clips using a film dissolve with selectable gamma.
DissolveEdgeRays
Transitions between two input clips using animated edge rays.
DissolveDistort
Transitions between two input clips while distorting each using the gradient of the other.
DissolveDiffuse
Transitions between two input clips by scrambling the pixels of the inputs within an area determined by max amount.
DissolveDefocus
Transitions between two input clips while defocusing each.
DissolveBubble
Transitions between two input clips using a bubble warping function.
WipeCircle
Performs a wipe transition between two input clips using a growing or shrinking circle.
Swish3DBat
Boris FX Mocha Pro 5 Plug-In for OFX (with 1 Year of Upgrades & Support, Download)
Mocha Pro is a planar tracking and roto application featuring advanced modules for Object Removal, 3D Camera, Stabilization, and Lens Correction. The Boris FX Mocha Pro 5 Plug-In for OFX gives you the flexibility to use Mocha right from within Fusion, Nuke, Vegas, and HitFilm. This is a permanent edition of Mocha Pro 5 Plug-In for OFX and includes one year of upgrades to the latest releases and a year of phone/email technical support.
Mocha Pro 5 Plug-In for OFX has all the same features of the standalone version except for Silhouette FX import/export, Python Scripting, and Stereoscopic 3D. It can be used in a stereoscopic workflow in the host application but doesn't offer any independent stereoscopic tools. Also, the plug-in uses the host application's media engine and project format, thereby reducing the need for transcoding or external file management.
The award-winning Mocha planar tracker is updated with GPU acceleration in Mocha Pro 5, and the resulting speed increases provide for much more superior workflows with high resolution footage. Mocha Pro has been used on thousands of feature films and television shows, including Star Wars: The Force Awakens, Mad Max: Fury Road, and Game of Thrones.
New Features
GPU Acceleration
Mocha Pro 5 features the capability to run planar tracking on GPU. Tests have resulted in 40-60% speed increases, depending on the project settings. To enable GPU tracking, you will need an OpenCL capable video card.
Fusion Shape Export
Mocha Pro 5 exports tracked roto shapes to Blackmagic Design Fusion.
HitFilm Track Export
Mocha Pro 5 is also capable of exporting planar motion tracking data to HitFilm 4 Pro as a corner pin import.
Planar Tracking
The renowned Mocha planar tracking has now been updated for speed and efficiency with GPU tracking and plug-in options. Planar tracking is at the heart of all Mocha Pro modules and is used to drive 2D and 3D tracking, roto-masking, object removal, and more. Unlimited tracking layers and advanced AdjustTrack interface can handle reflections, occlusions, noise, even areas with motion blur or low details.
Advanced Roto Tools
X-spline and Bezier tools are designed to quickly create and edit detailed roto shapes. When linked to Mocha's planar tracking, roto shapes inherit motion and perspective, dramatically reducing manual keyframe work. Advanced tools for shape editing include per-point edge feathering, join layers tool, transform tool, group layers, and more.
Object Removal
Mocha Pro 5's Remove Module is an advanced alternative to traditional clone and paint techniques for getting rid of unwanted pixels and removing objects. It automatically detects and blends pixels from other frames with little user input, offering massive time savings. Mocha Pro's clean plate functionality imports and corrects fixed frames for digital beauty work and matte painting.
Insert Module
Mocha Pro 5's Insert Module allows you to render an image onto your tracked surface within Mocha Pro or back to your host timeline with the available plug-in options. Composite with realistic motion blur or render out the tracked insert. A powerful mesh warp distortion tool allows the user to wrap and bend inserts onto non-flat surfaces. The Insert Module combines with the Lens Module for realistic VFX compositing on distorted footage.
Lens Module
This simple and easy-to-use interface allows users to calibrate the distortion introduced by camera lenses. Unwanted lens distortion can be removed or matched for realistic compositing. Export lens data or render correction using available plug-in options.
3D Camera Solver
Solve 3D match moving capabilities with planar ease. Unlike feature based tracking, Mocha solves the 3D camera based on user-selected planes. This fast and easy-to-use solution is ideal for set extensions, 3D text, and particle tracking. Additionally, the 3D Solver can be used to assist other 3D tracking applications on difficult shots with low detail or significant foreground occlusions.
Stabilize Module
The stabilize module can lock down camera motion or stabilize moving objects for visual effects and finishing work. A smooth option with selectable anchor frames helps reduce high frequency jitters while maintaining original camera motion. Center, scale, or crop stabilized footage based on user driven planar tracking.
All Features
- Resolution and frame rate independent visual effects software
- GPU accelerated planar motion tracking
- Roto and masking tool set
- X-spline and Bezier roto tools with per-point edge feathering
- Roto: Transform Tool, Join Layers, Project Merge
- Layer Manager: Color Spline, Color Fill, Group Layers, Multi-Select, Project Merge
- Export roto and track data to industry standard formats
- 3D Camera Solve Module: export to AE and FBX
- Dopesheet keyframe editor
- OGL accelerated matte rendering with motion blur
- Customizable keyboard shortcuts
- Removal Module: Auto-object removals with optional clean plate inserts
- Lens Module: Lens distortion analysis with distort and undistort render function
- Render distortion maps (Rasterized ST Maps)
- Import and use external distortion maps in all Mocha Pro modules
- Insert Module: 2D match move compositing with motion blur render
- Offset & 3D Offset surface composting and track export
- Mesh Warper distortion tool
- Color Fill Shape Rendering (Export to Nuke Rotopaint and Mocha shape for After Effects)
Export Track Data to Popular Hosts
- Autodesk: Flame, Smoke, Flare
- Adobe After Effects CS3 - CC 2015
- Apple Final Cut Pro 7
- Apple Motion 4, 5
- Apple Shake
- Avid|DS
- Assimilate SCRATCH v7
- Quantel generationQ
- Eyeon Fusion
- Nuke, Nuke X
- Boris FX: BCC Track Format: (supports Premiere, AE, Media Composer, Symphony, and Vegas)
Export Roto Data to Popular Hosts
- Apple Final Cut Pro 7 (with Mocha shape for Final Cut plug-in)
- Autodesk Flame, Smoke, Combustion: GMasks - now updated for batch export
- Nuke, Nuke X
- Adobe After Effects CS3 - CC 2015
- Adobe Premiere Pro (paste to mask)
- Blackmagic Fusion
- Shake
Export 3D Camera to Popular Hosts
- Adobe After Effects CS4 - CC 2015
- FBX for Nuke
- FBX for Autodesk Maya, Flame, Smoke - Maxon Cinema 4D
- HitFilm 2 Ultimate
- Export to MochaBlend for C4D
Export Lens Data to Popular Hosts
- Adobe After Effects CS4 - CC 2015 (with Mocha Lens plug-in)
- Nuke, Flame, Fusion (with rendered ST Maps)